
They are great at drawing attention away from your more important units. You are easily at your weakest here, so try your best to take control of your territory.Builder Scarabs: Very unimportant unit that can capture points and build stuff.Necron Warriors: Basic unit useful as cannon fodder early on in the game. Tier 1: This is the initial starting point of a Necron player. Late game, your corpse management will make or break you. Even if they fall and can't get up, die, Necron corpses are still important! Tomb Spyders can use them for free troops and the Necron Overlord can break the pop cap with the Res Orb. The Overlords of the Necrons lead the legions into the carnage of war, commanding absolute authority over their subordinates.Īlot of their infantry have a chance to self revive when killed.

(Hard) 5 days ago: Dawn of War - Dark Crusade. (Hard) 4 days ago: Dawn of War - Dark Crusade. Warhammer® 40,000: Dawn of War® – Dark Crusade – Deep under the central desert of Kronus, a vast honeycomb of skull-lined tunnels and funeral chambers house the awakening Necron. This can be a problem when fighting space elves Eldar.Obelisks are the last hope against Chaos important due to their time bonus.Necrons are tough bastards.

Necrons are very pathetic weak early on, so expect a early assault on your pitful small base.Builder Scarabs are the only units that can capture points, so keep 'em safe!Wraiths are the only units who can see everything! Units who are hiding from your sight infiltrated.
